In a land of myths and monsters, 17-year-old Carlette is a slave. Her power of enhabitation, the ability to control animals, makes her useful to the island’s colonial rulers. Convinced she’s on the right side, she spends her life doing their bidding, awaiting the day she gets to leave it all behind and fulfill her purpose in their war across the sea.
But when an escaped spy forces her to leave the safety of the road, Carlette is plunged into the wilderness with a handsome enemy by her side, rebels at her back, and only her wits to guide her. Among the giant trees of the magical forest, Carlette will begin to realize her world is much more complicated than she’s been led to believe.
Will she learn to see through the lies she was raised on? Will she have the courage to choose heart over duty?
And will she do it fast enough to save everyone she loves?
For fans of Princess Mononoke and Six of Crows, this dark fantasy is Little Red Riding Hood as you’ve never seen it before.
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Book 2 of the Furix Rising Series
War has come to Ferren, and only the Furix can bring the tribes together to take a stand.
The problem: she doesn’t want to.
After earning her freedom from slavery and finding the love of her life, Carlette has no interest in taking up the mantle of Furix and the responsibility it entails. She’s the least qualified person to lead a rebellion, and not just because she’s spent most of her life following orders. She wants peace, not more violence.
But there are storms on the horizon that Carlette can’t ignore. Faced with a dangerous new threat that could destroy them all, Carlette is forced to step into the role she was destined for. With everyone she loves in danger, the only way to keep them safe is to become the thing her enemy fears. She must find the legendary Amonoux wolves, use them to unite her people, lead them into battle…
And try not to lose herself in the process.
Something’s hiding in Scottstown…
Eliza Mason is bored and frustrated by her life at Meru Academy. Her it-girl roommate hates her, her teachers pity her, and the only friend she has is the rich but reclusive Joe, who doesn’t exactly share Eliza’s yearning for adventure.
But when she accepts a dare to sneak onto the local military base and sees something she shouldn’t, Eliza suddenly finds herself in the middle of a dangerous mystery. Desperate to find answers, she puts everything on the line to find out what’s going on.
What she discovers will change her life forever.
For fans of X-Men, Maximum Ride, and Stranger Things.
Several months after the events at Fitzgerald base, the Scottstown heroes struggle to cope with a life in the limelight. They were supposed to be the world’s first superheroes, role models for an entire generation. But it’s gone horribly wrong.
And it’s about to get much worse.
Forced to confront greedy media moguls, secretive hackers, dangerous celebrities, and terrifying mob overlords, the Vagabonds will be pushed to the brink. Family bonds will be tested, the status quo will be challenged, and they will soon discover just how easy it is to become RENEGADES.
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Tori Bent has a problem. It’s not that her school status has gone down in flames. It’s not that her ex-best-friend is making her life miserable.
Ever since the fight at Fitzgerald Base, the angriest Vagabond hasn’t been able to use his powers. As he hides out in a hunting cabin, unable to tolerate being close to electricity, Tori does her best to help him through what’s shaping up to be a tough winter. But when rumors spread about a “freak in the woods,” Tori will have to face down her classmates to protect the guy she thinks she’s falling for.
And when a more serious threat shows up, it’ll take everything she has to keep Otto safe.
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The Affinity: Book One
Tora has lost everything—her sight, her home, the brother she idolized—to Project Recollection, the behemoth corporation that hooked the world on their memory sharing tech. Hiding out among illegal Gamers, she accepts what jobs she can to keep herself and her memory-addicted mother off the grid. If she’s found, ProRec will take the last thing she has: the neural implant her brother designed to help her see.
But when Tora’s gaming partner doesn’t show up for a critical match, she must risk exposure and join forces with a previous opponent, an alluring newcomer named Anubis. Anubis says she just wants to learn from Tora, but clearly has secrets of her own.
However, as MemHeads and Gamers begin to vanish, Tora realizes that the mystery goes far deeper than the disappearance of her brother. Project Recollection is pushing the limits of cybernetic technology, maybe even the boundaries of consciousness itself. And the key to everything might be the very invention that gives her sight.
All she can do is follow the trail her brother left… right into the belly of the beast.
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THE STAR SIREN
Twelve light-years from civilization, Nova’s planet is dying…
Abandoned by Earth and condemned by ever-expanding solar flares, the colonized world of Carbide has fallen into war. Nova, an elite Siren, enforces the rule of a dictator, convinced violence is the only way to keep order on their doomed planet.
But while assassinating a traitorous general, Nova learns that the wormhole that closed 50 years ago has just reactivated. More colonists are coming, bringing with them a way to save Carbide.
And all the evils of Earth.
The Sirens are ordered to infiltrate this incoming ship and take charge of the technology that will render their world self-sufficient. But in doing so, Nova can’t help but learn about the planet of her ancestors.
And wonder how much she really understands about her own.
For fans of The Expanse and Interstellar, The Star Siren explores human nature, loyalty, and what it means to hope.
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